Blender is, by far, significantly for money is one of the best 3D modeling editing tools out there. It is not just 3D modeling. Of course, it is animation, video editing; it is the whole package. There is no other tool that I know you can sculpt an object withdrawing like motion and then edit that object with rigid shapes, which give it a flat bottom putting on a platform make entirely 3D. Blender is not as had as some people think it is. It just has an odd default setting, but you can change that and fix everything. 3D artists, through their 3D printing, help bring their work into the real world where it can be seen and used, for example, jewelry design and sculptor’s work.
So before doing 3D Printing, you have to set up a few tasks. In this article will get to know how to set up Blender for 3D printing in a few simple steps.
Task 1: Using real world units
Everything in the blender is customizable. First of all, you have to go to the scene-setting and select the unit’s panel. Change the units from imperial to metric. The metric that you choose is with a scale of 0.001. Doing this setting gives you real-world units because by default in the blender does not use real-world units.
Task 2: Updating the grid
In the 2nd step, you have to open the transform properties panel by pressing the N button and then go down to the Display section. After the first task, the default grid becomes so big, so you have to change the setting Set the units of the grid into cm 0.01, which helps to increase the number of lines.
Task 3: Creating boundry guide
Create a new cube from the settings. If you are making a billboard or any card, You have to know the volume that you have work within. For that purpose, you have to adjust the settings accordingly. After opening the transform properties panel in the background, open the label of dimension and change X, Y, Z, length, breadth, and height. To adjust the 3D view, you have to make a few small adjustments. Firstly you have to open the object properties. At the end of the display, you see the Maximum draw type. You have to change it from textured to wire because, by default, textured is seen on it.
Task 4: Removing Extra Elements :
There are camera and length objects that you do not use that are already present in the default setting. You have to hide the camera and delete that unnecessary lights. But still, if you want to make the test render, you can keep the camera to hide the camera. When you need it, you can unhide it. You can remove the lights because there is no such need for those lights.
Task 5: Activating 3D printing plug-in:
3D printing toolbox option is present in the setting of Blender that is used plugin for 3D printing. You can activate it through the adds on the panel of the user preferences, which appears in the Tool shelf.
Task 5: Ready to use:
After doing all the tasks mentioned earlier on your blender, your blender is ready for 3D printing and sculpting. The last step that you have to do is press CTRL+U which will save the settings that you have done as default. Next time when you will open the blender, you do not have to again reset all the settings for 3D printing.
Conclusion:
You have to do only these five steps to make your blender ready for 3D printing in a nutshell. Using real-world units, updating the grid, creating a boundary guide, and deleting unnecessary options helps you create perfect 3D printing. Following the above steps, the blender will give you the best result for your 3D printing.